--- ========================================================= ---
---  Setup Database
--- ========================================================= ---
DaHud:RegisterDefaults('account', {
		customLayouts = {
			Default = {
				Name = "Default",
				Revision = 44107,
				DaHud = {
					colors = {
						barbg = {
							[1] = 0.3,
							[2] = 0.3,
							[3] = 0.3,
							[4] = 0.75
						},
						combat = {
							[1] = 1,
							[2] = 0,
							[3] = 0,
							[4] = 1
						},
						custom = {
							[1] = 1,
							[2] = 1,
							[3] = 1,
							[4] = 1
						},
						energy = {
							[1] = 1,
							[2] = 1,
							[3] = 0,
							[4] = 1
						},
						experience = {
							[1] = 0.75,
							[2] = 0,
							[3] = 0.75,
							[4] = 1
						},
						focus = {
							[1] = 1,
							[2] = 1,
							[3] = 0,
							[4] = 1
						},
						health = {
							[1] = 0,
							[2] = 1,
							[3] = 0,
							[4] = 1
						},
						mana = {
							[1] = 0,
							[2] = 0.25,
							[3] = 1,
							[4] = 1
						},
						none = {
							[1] = 0,
							[2] = 0,
							[3] = 0,
							[4] = 1
						},
						rage = {
							[1] = 1,
							[2] = 0,
							[3] = 0,
							[4] = 1
						},
						reputation = {
							[1] = 0,
							[2] = 0.75,
							[3] = 0.75,
							[4] = 1
						},
						spellcasting = {
							[1] = 0,
							[2] = 1,
							[3] = 0,
							[4] = 1
						},
						spellchanneling = {
							[1] = 0,
							[2] = 0.25,
							[3] = 1,
							[4] = 1
						},
						spellinterrupted = {
							[1] = 1,
							[2] = 0,
							[3] = 0,
							[4] = 1
						},
						textshadow = {
							[1] = 1,
							[2] = 1,
							[3] = 1,
							[4] = 1
						},
						threat = {
							[1] = 1,
							[2] = 0,
							[3] = 0,
							[4] = 1
						}
					},
					settings = {
						animatespeed = 0.02,
						clamped = true,
						combatalpha = 1,
						locked = false,
						oocalpha = 0.5,
						posx = 0,
						posy = 0,
						regenalpha = 0.75,
						scale = 1,
						strata = "MEDIUM"
					}
				},
				Module_Bars = {
					hudframe1 = {
						[1] = "Player Health",
						[2] = true,
						[3] = true,
						[4] = "left",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = -160,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame1",
						[14] = "BOTTOM",
						[15] = "player",
						[16] = "health",
						[17] = "[PercentHP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe10 = {
						[1] = "Focus Health",
						[2] = true,
						[3] = true,
						[4] = "double",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = 210,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame10",
						[14] = "BOTTOM",
						[15] = "focus",
						[16] = "health",
						[17] = "[PercentHP:Div(100)]",
						[18] = false,
						[19] = true
					},
					hudframe2 = {
						[1] = "Player Mana",
						[2] = true,
						[3] = true,
						[4] = "right",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = -140,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame2",
						[14] = "BOTTOM",
						[15] = "player",
						[16] = "power",
						[17] = "[PercentMP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe3 = {
						[1] = "Target Health",
						[2] = true,
						[3] = true,
						[4] = "right",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = 160,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame3",
						[14] = "BOTTOM",
						[15] = "target",
						[16] = "health",
						[17] = "[PercentHP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe4 = {
						[1] = "Target Mana",
						[2] = true,
						[3] = true,
						[4] = "left",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = 140,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame4",
						[14] = "BOTTOM",
						[15] = "target",
						[16] = "power",
						[17] = "[PercentMP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe5 = {
						[1] = "Pet Health",
						[2] = true,
						[3] = true,
						[4] = "center",
						[5] = "LOW",
						[6] = 4,
						[7] = 160,
						[8] = 260,
						[9] = 0.5,
						[10] = -240,
						[11] = -123,
						[12] = "BOTTOM",
						[13] = "DaHudFrame5",
						[14] = "BOTTOM",
						[15] = "pet",
						[16] = "health",
						[17] = "[PercentHP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe6 = {
						[1] = "Pet Mana",
						[2] = true,
						[3] = true,
						[4] = "right",
						[5] = "LOW",
						[6] = 4,
						[7] = 160,
						[8] = 260,
						[9] = 0.5,
						[10] = -220,
						[11] = -123,
						[12] = "BOTTOM",
						[13] = "DaHudFrame6",
						[14] = "BOTTOM",
						[15] = "pet",
						[16] = "power",
						[17] = "[PercentMP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe7 = {
						[1] = "Target of Target Health",
						[2] = true,
						[3] = true,
						[4] = "center",
						[5] = "LOW",
						[6] = 4,
						[7] = 160,
						[8] = 260,
						[9] = 0.5,
						[10] = 240,
						[11] = -123,
						[12] = "BOTTOM",
						[13] = "DaHudFrame7",
						[14] = "BOTTOM",
						[15] = "targettarget",
						[16] = "health",
						[17] = "[PercentHP:Div(100)]",
						[18] = false,
						[19] = true
					},
					hudframe8 = {
						[1] = "Target of Target Mana",
						[2] = true,
						[3] = true,
						[4] = "left",
						[5] = "LOW",
						[6] = 4,
						[7] = 160,
						[8] = 260,
						[9] = 0.5,
						[10] = 220,
						[11] = -123,
						[12] = "BOTTOM",
						[13] = "DaHudFrame8",
						[14] = "BOTTOM",
						[15] = "targettarget",
						[16] = "power",
						[17] = "[PercentMP:Div(100)]",
						[18] = false,
						[19] = true
					},
					hudframe9 = {
						[1] = "Player Experience",
						[2] = true,
						[3] = true,
						[4] = "double",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = -210,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame9",
						[14] = "BOTTOM",
						[15] = "player",
						[16] = "experience",
						[17] = "[PercentXP:Div(100)]",
						[18] = true,
						[19] = false
					},
					number = 10
				},
				Module_Buffs = {
					hudbuffs1 = {
						[1] = "Buffs",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 20,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = -45,
						[10] = -120,
						[11] = 5,
						[12] = "target",
						[13] = "buff",
						[14] = 20,
						[15] = 2,
						[16] = "always"
					},
					hudbuffs2 = {
						[1] = "Debuffs",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 20,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = 45,
						[10] = -120,
						[11] = 5,
						[12] = "target",
						[13] = "debuff",
						[14] = 20,
						[15] = 2,
						[16] = "always"
					},
					number = 2
				},
				Module_Icons = {
					focus = {
						hudicon1 = {
							[1] = "DaHudFocusCombatIcon",
							[2] = "Combat Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 235,
							[10] = -110,
							[11] = "focus",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.57,
							[14] = 0.9,
							[15] = 0.08,
							[16] = 0.41
						},
						hudicon2 = {
							[1] = "DaHudFocusPvPIcon",
							[2] = "PvP Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 235,
							[10] = -85,
							[11] = "focus",
							[12] = "Interface\\TargetingFrame\\UI-PVP-FFA",
							[13] = 0.05,
							[14] = 0.605,
							[15] = 0.015,
							[16] = 0.57
						},
						hudicon3 = {
							[1] = "DaHudFocusRaidTargetIcon",
							[2] = "Raid Target Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 210,
							[10] = -125,
							[11] = "focus",
							[12] = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						},
						hudicon4 = {
							[1] = "DaHudFocusEliteIcon",
							[2] = "Elite Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 64,
							[7] = 64,
							[8] = 1,
							[9] = 220,
							[10] = 120,
							[11] = "focus",
							[12] = "Interface\\Addons\\DaHud\\Art\\Elite",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						}
					},
					numbers = {
						focus = 4,
						pet = 4,
						player = 6,
						target = 4,
						targettarget = 3
					},
					pet = {
						hudicon1 = {
							[1] = "DaHudPetCombatIcon",
							[2] = "Combat Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -90,
							[10] = -110,
							[11] = "pet",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.57,
							[14] = 0.9,
							[15] = 0.08,
							[16] = 0.41
						},
						hudicon2 = {
							[1] = "DaHudPetPvPIcon",
							[2] = "PvP Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -90,
							[10] = -85,
							[11] = "pet",
							[12] = "Interface\\TargetingFrame\\UI-PVP-FFA",
							[13] = 0.05,
							[14] = 0.605,
							[15] = 0.015,
							[16] = 0.57
						},
						hudicon3 = {
							[1] = "DaHudPetRaidTargetIcon",
							[2] = "Raid Target Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -115,
							[10] = -125,
							[11] = "pet",
							[12] = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						},
						hudicon4 = {
							[1] = "DaHudPetHappinessIcon",
							[2] = "Happiness Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -115,
							[10] = 10,
							[11] = "pet",
							[12] = "Interface\\PetPaperDollFrame\\UI-PetHappiness",
							[13] = 0.1875,
							[14] = 0.375,
							[15] = 0,
							[16] = 0.359375
						}
					},
					player = {
						hudicon1 = {
							[1] = "DaHudPlayerStatusRestingIcon",
							[2] = "Resting Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -185,
							[10] = -110,
							[11] = "player",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.09,
							[14] = 0.43,
							[15] = 0.08,
							[16] = 0.42
						},
						hudicon2 = {
							[1] = "DaHudPlayerCombatIcon",
							[2] = "Combat Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -185,
							[10] = -110,
							[11] = "player",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.57,
							[14] = 0.9,
							[15] = 0.08,
							[16] = 0.41
						},
						hudicon3 = {
							[1] = "DaHudPlayerPvPIcon",
							[2] = "PvP Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -185,
							[10] = -85,
							[11] = "player",
							[12] = "Interface\\TargetingFrame\\UI-PVP-FFA",
							[13] = 0.05,
							[14] = 0.605,
							[15] = 0.015,
							[16] = 0.57
						},
						hudicon4 = {
							[1] = "DaHudPlayerLeaderIcon",
							[2] = "Leader Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 15,
							[7] = 15,
							[8] = 1,
							[9] = -185,
							[10] = -60,
							[11] = "player",
							[12] = "Interface\\GroupFrame\\UI-Group-LeaderIcon",
							[13] = 0.1,
							[14] = 0.84,
							[15] = 0.14,
							[16] = 0.88
						},
						hudicon5 = {
							[1] = "DaHudPlayerMasterLooterIcon",
							[2] = "Master Looter Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 15,
							[7] = 15,
							[8] = 1,
							[9] = -185,
							[10] = -35,
							[11] = "player",
							[12] = "Interface\\GroupFrame\\UI-Group-MasterLooter",
							[13] = 0.15,
							[14] = 0.9,
							[15] = 0.15,
							[16] = 0.9
						},
						hudicon6 = {
							[1] = "DaHudPlayerRaidTargetIcon",
							[2] = "Raid Target Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -150,
							[10] = -125,
							[11] = "player",
							[12] = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						}
					},
					target = {
						hudicon1 = {
							[1] = "DaHudTargetCombatIcon",
							[2] = "Combat Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 185,
							[10] = -110,
							[11] = "target",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.57,
							[14] = 0.9,
							[15] = 0.08,
							[16] = 0.41
						},
						hudicon2 = {
							[1] = "DaHudTargetPvPIcon",
							[2] = "PvP Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 185,
							[10] = -85,
							[11] = "target",
							[12] = "Interface\\TargetingFrame\\UI-PVP-FFA",
							[13] = 0.05,
							[14] = 0.605,
							[15] = 0.015,
							[16] = 0.57
						},
						hudicon3 = {
							[1] = "DaHudTargetRaidTargetIcon",
							[2] = "Raid Target Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 150,
							[10] = -125,
							[11] = "target",
							[12] = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						},
						hudicon4 = {
							[1] = "DaHudTargetEliteIcon",
							[2] = "Elite Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 64,
							[7] = 64,
							[8] = 1,
							[9] = 170,
							[10] = 120,
							[11] = "target",
							[12] = "Interface\\Addons\\DaHud\\Art\\Elite",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						}
					},
					targettarget = {
						hudicon1 = {
							[1] = "DaHudTargetTargetCombatIcon",
							[2] = "Combat Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 90,
							[10] = -110,
							[11] = "targettarget",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.57,
							[14] = 0.9,
							[15] = 0.08,
							[16] = 0.41
						},
						hudicon2 = {
							[1] = "DaHudTargetTargetPvPIcon",
							[2] = "PvP Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 90,
							[10] = -85,
							[11] = "targettarget",
							[12] = "Interface\\TargetingFrame\\UI-PVP-FFA",
							[13] = 0.05,
							[14] = 0.605,
							[15] = 0.015,
							[16] = 0.57
						},
						hudicon3 = {
							[1] = "DaHudTargetTargetRaidTargetIcon",
							[2] = "Raid Target Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 115,
							[10] = -125,
							[11] = "targettarget",
							[12] = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						}
					}
				},
				Module_Model = {
					hudmodel1 = {
						[1] = "Target",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 100,
						[6] = 100,
						[7] = 1,
						[8] = 0,
						[9] = -295,
						[10] = "target",
						[11] = false,
						[12] = "always"
					},
					number = 1
				},
				Module_Portrait = {
					hudportrait1 = {
						[1] = "Player",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 50,
						[6] = 50,
						[7] = 1,
						[8] = -150,
						[9] = -147,
						[10] = "player",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					hudportrait2 = {
						[1] = "Target",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 50,
						[6] = 50,
						[7] = 1,
						[8] = 150,
						[9] = -147,
						[10] = "target",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					hudportrait3 = {
						[1] = "Pet",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 50,
						[6] = 50,
						[7] = 0.5,
						[8] = -228,
						[9] = -270,
						[10] = "pet",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					hudportrait4 = {
						[1] = "Target of Target",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 50,
						[6] = 50,
						[7] = 0.5,
						[8] = 228,
						[9] = -270,
						[10] = "targettarget",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					hudportrait5 = {
						[1] = "Blank",
						[2] = false,
						[3] = "LOW",
						[4] = 4,
						[5] = 50,
						[6] = 50,
						[7] = 0.6,
						[8] = -350,
						[9] = -227,
						[10] = "player",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					hudportrait6 = {
						[1] = "Focus",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 50,
						[6] = 50,
						[7] = 0.6,
						[8] = 350,
						[9] = -227,
						[10] = "focus",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					number = 6
				},
				Module_Text = {
					hudtext1 = {
						[1] = "Player Health",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 150,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = -150,
						[10] = -180,
						[11] = "player",
						[12] = "health",
						[13] = "Smart",
						[14] = "[CurHP:~IsLessEqual(1)?Text([CurHP:Short:HPColor] / [MaxHP:Short:HPColor] [PercentHP:Percent:Paren])!Status]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext10 = {
						[1] = "Focus Health",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 50,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 210,
						[10] = -160,
						[11] = "focus",
						[12] = "health",
						[13] = "Percent",
						[14] = "[PercentHP:Percent:HPColor]",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext11 = {
						[1] = "Player Casting",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 180,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = -165,
						[10] = 135,
						[11] = "player",
						[12] = "casting",
						[13] = "Smart",
						[14] = "Smart",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext12 = {
						[1] = "Target Casting",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 180,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = 165,
						[10] = 135,
						[11] = "target",
						[12] = "casting",
						[13] = "Smart",
						[14] = "Smart",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext13 = {
						[1] = "Target Name",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 250,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 0,
						[10] = -220,
						[11] = "target",
						[12] = "name",
						[13] = "Long",
						[14] = "[Level:DifficultyColor:Bracket] [Name:ClassColor] [AFKDND:Angle]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext14 = {
						[1] = "Target Class",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 250,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 0,
						[10] = -235,
						[11] = "target",
						[12] = "class",
						[13] = "Standard",
						[14] = "[Classification] [SmartRace:Bracket] [SmartClass:ClassColor] [DruidForm:Paren]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext15 = {
						[1] = "Target Guild",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 250,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 0,
						[10] = -205,
						[11] = "target",
						[12] = "guild",
						[13] = "Standard",
						[14] = "[Guild:Angle]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext16 = {
						[1] = "Target Range",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 250,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 0,
						[10] = -190,
						[11] = "target",
						[12] = "range",
						[13] = "Standard",
						[14] = "[Text(Range:):Gray] [Range?Text([Range]):Gray:Bracket][~Range?Text(28+):Gray:Bracket] [Text(yds):Gray]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext17 = {
						[1] = "Target Combo Points",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 20,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 185,
						[10] = 90,
						[11] = "target",
						[12] = "combos",
						[13] = "Standard",
						[14] = "[Combos:HideZero?Text([Combos])]",
						[15] = "Default",
						[16] = 16,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext18 = {
						[1] = "Target Sunders",
						[2] = false,
						[3] = "LOW",
						[4] = 1,
						[5] = 20,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 185,
						[10] = 90,
						[11] = "target",
						[12] = "sunders",
						[13] = "Smart",
						[14] = "Smart",
						[15] = "Default",
						[16] = 16,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext2 = {
						[1] = "Player Mana",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 150,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = -150,
						[10] = -195,
						[11] = "player",
						[12] = "power",
						[13] = "Smart",
						[14] = "[CurMP:HideZero?Text([CurMP:Short:PowerColor] / [MaxMP:Short:PowerColor] [PercentMP:Percent:Paren])]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext3 = {
						[1] = "Target Health",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 150,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 150,
						[10] = -180,
						[11] = "target",
						[12] = "health",
						[13] = "",
						[14] = "[CurHP:~IsLessEqual(1)?Text([CurHP:Short:HPColor] / [MaxHP:Short:HPColor] [PercentHP:Percent:Paren])!Status]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext4 = {
						[1] = "Target Mana",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 150,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 150,
						[10] = -195,
						[11] = "target",
						[12] = "power",
						[13] = "",
						[14] = "[CurMP:HideZero?Text([CurMP:Short:PowerColor] / [MaxMP:Short:PowerColor] [PercentMP:Percent:Paren])]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext5 = {
						[1] = "Pet Health",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 40,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = -123,
						[10] = -155,
						[11] = "pet",
						[12] = "health",
						[13] = "Percent",
						[14] = "[PercentHP:Percent:HPColor]",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext6 = {
						[1] = "Pet Mana",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 40,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = -123,
						[10] = -167,
						[11] = "pet",
						[12] = "power",
						[13] = "Percent",
						[14] = "[PercentMP:Percent:PowerColor]",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext7 = {
						[1] = "Target of Target Health",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 40,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = 123,
						[10] = -155,
						[11] = "targettarget",
						[12] = "health",
						[13] = "Percent",
						[14] = "[PercentHP:Percent:HPColor]",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext8 = {
						[1] = "Target of Target Mana",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 40,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = 123,
						[10] = -167,
						[11] = "targettarget",
						[12] = "power",
						[13] = "Percent",
						[14] = "[PercentMP:Percent:PowerColor]",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext9 = {
						[1] = "Player Experience",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 50,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = -210,
						[10] = -135,
						[11] = "player",
						[12] = "experience",
						[13] = "Percent",
						[14] = "[PercentXP:Percent:Fuchsia]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					number = 18
				}
			},
			Detailed = {
				Name = "Detailed",
				Revision = 44107,
				DaHud = {
					colors = {
						barbg = {
							[1] = 0.3,
							[2] = 0.3,
							[3] = 0.3,
							[4] = 0.75
						},
						combat = {
							[1] = 1,
							[2] = 0,
							[3] = 0,
							[4] = 1
						},
						custom = {
							[1] = 1,
							[2] = 1,
							[3] = 1,
							[4] = 1
						},
						energy = {
							[1] = 1,
							[2] = 1,
							[3] = 0,
							[4] = 1
						},
						experience = {
							[1] = 0.75,
							[2] = 0,
							[3] = 0.75,
							[4] = 1
						},
						focus = {
							[1] = 1,
							[2] = 1,
							[3] = 0,
							[4] = 1
						},
						health = {
							[1] = 0,
							[2] = 1,
							[3] = 0,
							[4] = 1
						},
						mana = {
							[1] = 0,
							[2] = 0.25,
							[3] = 1,
							[4] = 1
						},
						none = {
							[1] = 0,
							[2] = 0,
							[3] = 0,
							[4] = 1
						},
						rage = {
							[1] = 1,
							[2] = 0,
							[3] = 0,
							[4] = 1
						},
						reputation = {
							[1] = 0,
							[2] = 0.75,
							[3] = 0.75,
							[4] = 1
						},
						spellcasting = {
							[1] = 0,
							[2] = 1,
							[3] = 0,
							[4] = 1
						},
						spellchanneling = {
							[1] = 0,
							[2] = 0.25,
							[3] = 1,
							[4] = 1
						},
						spellinterrupted = {
							[1] = 1,
							[2] = 0,
							[3] = 0,
							[4] = 1
						},
						textshadow = {
							[1] = 1,
							[2] = 1,
							[3] = 1,
							[4] = 1
						},
						threat = {
							[1] = 1,
							[2] = 0,
							[3] = 0,
							[4] = 1
						}
					},
					settings = {
						animatespeed = 0.02,
						clamped = true,
						combatalpha = 1,
						locked = false,
						oocalpha = 0.5,
						posx = 0,
						posy = 0,
						regenalpha = 0.75,
						scale = 1,
						strata = "MEDIUM"
					}
				},
				Module_Bars = {
					hudframe1 = {
						[1] = "Player Health",
						[2] = true,
						[3] = true,
						[4] = "left",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = -160,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame1",
						[14] = "BOTTOM",
						[15] = "player",
						[16] = "health",
						[17] = "[PercentHP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe10 = {
						[1] = "Blank",
						[2] = false,
						[3] = true,
						[4] = "double",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = 210,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame10",
						[14] = "BOTTOM",
						[15] = "player",
						[16] = "reputation",
						[17] = "[PercentRep:Div(100)]",
						[18] = false,
						[19] = true
					},
					hudframe2 = {
						[1] = "Player Mana",
						[2] = true,
						[3] = true,
						[4] = "right",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = -140,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame2",
						[14] = "BOTTOM",
						[15] = "player",
						[16] = "power",
						[17] = "[PercentMP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe3 = {
						[1] = "Target Health",
						[2] = true,
						[3] = true,
						[4] = "right",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = 160,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame3",
						[14] = "BOTTOM",
						[15] = "target",
						[16] = "health",
						[17] = "[PercentHP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe4 = {
						[1] = "Target Mana",
						[2] = true,
						[3] = true,
						[4] = "left",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = 140,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame4",
						[14] = "BOTTOM",
						[15] = "target",
						[16] = "power",
						[17] = "[PercentMP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe5 = {
						[1] = "Pet Health",
						[2] = true,
						[3] = true,
						[4] = "center",
						[5] = "LOW",
						[6] = 4,
						[7] = 160,
						[8] = 260,
						[9] = 0.5,
						[10] = -240,
						[11] = -123,
						[12] = "BOTTOM",
						[13] = "DaHudFrame5",
						[14] = "BOTTOM",
						[15] = "pet",
						[16] = "health",
						[17] = "[PercentHP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe6 = {
						[1] = "Pet Mana",
						[2] = true,
						[3] = true,
						[4] = "right",
						[5] = "LOW",
						[6] = 4,
						[7] = 160,
						[8] = 260,
						[9] = 0.5,
						[10] = -220,
						[11] = -123,
						[12] = "BOTTOM",
						[13] = "DaHudFrame6",
						[14] = "BOTTOM",
						[15] = "pet",
						[16] = "power",
						[17] = "[PercentMP:Div(100)]",
						[18] = true,
						[19] = true
					},
					hudframe7 = {
						[1] = "Focus Health",
						[2] = true,
						[3] = true,
						[4] = "center",
						[5] = "LOW",
						[6] = 4,
						[7] = 160,
						[8] = 260,
						[9] = 0.5,
						[10] = 240,
						[11] = -123,
						[12] = "BOTTOM",
						[13] = "DaHudFrame7",
						[14] = "BOTTOM",
						[15] = "focus",
						[16] = "health",
						[17] = "[PercentHP:Div(100)]",
						[18] = false,
						[19] = true
					},
					hudframe8 = {
						[1] = "Focus Mana",
						[2] = true,
						[3] = true,
						[4] = "left",
						[5] = "LOW",
						[6] = 4,
						[7] = 160,
						[8] = 260,
						[9] = 0.5,
						[10] = 220,
						[11] = -123,
						[12] = "BOTTOM",
						[13] = "DaHudFrame8",
						[14] = "BOTTOM",
						[15] = "focus",
						[16] = "power",
						[17] = "[PercentMP:Div(100)]",
						[18] = false,
						[19] = true
					},
					hudframe9 = {
						[1] = "Player Experience",
						[2] = true,
						[3] = true,
						[4] = "double",
						[5] = "LOW",
						[6] = 6,
						[7] = 120,
						[8] = 260,
						[9] = 1,
						[10] = -210,
						[11] = 0,
						[12] = "BOTTOM",
						[13] = "DaHudFrame9",
						[14] = "BOTTOM",
						[15] = "player",
						[16] = "experience",
						[17] = "[PercentXP:Div(100)]",
						[18] = true,
						[19] = false
					},
					number = 10
				},
				Module_Buffs = {
					hudbuffs1 = {
						[1] = "Buffs",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 20,
						[6] = 20,
						[7] = 0.85,
						[8] = "left",
						[9] = -33,
						[10] = -138,
						[11] = 5,
						[12] = "target",
						[13] = "buff",
						[14] = 20,
						[15] = 2,
						[16] = "always"
					},
					hudbuffs2 = {
						[1] = "Debuffs",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 20,
						[6] = 20,
						[7] = 0.85,
						[8] = "right",
						[9] = 33,
						[10] = -138,
						[11] = 5,
						[12] = "target",
						[13] = "debuff",
						[14] = 20,
						[15] = 2,
						[16] = "always"
					},
					number = 2
				},
				Module_Icons = {
					focus = {
						hudicon1 = {
							[1] = "DaHudFocusCombatIcon",
							[2] = "Combat Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 235,
							[10] = -110,
							[11] = "focus",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.57,
							[14] = 0.9,
							[15] = 0.08,
							[16] = 0.41
						},
						hudicon2 = {
							[1] = "DaHudFocusPvPIcon",
							[2] = "PvP Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 235,
							[10] = -85,
							[11] = "focus",
							[12] = "Interface\\TargetingFrame\\UI-PVP-FFA",
							[13] = 0.05,
							[14] = 0.605,
							[15] = 0.015,
							[16] = 0.57
						},
						hudicon3 = {
							[1] = "DaHudFocusRaidTargetIcon",
							[2] = "Raid Target Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 115,
							[10] = -125,
							[11] = "focus",
							[12] = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						},
						hudicon4 = {
							[1] = "DaHudFocusEliteIcon",
							[2] = "Elite Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 64,
							[7] = 64,
							[8] = 0.75,
							[9] = 165,
							[10] = -5,
							[11] = "focus",
							[12] = "Interface\\Addons\\DaHud\\Art\\Elite",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						}
					},
					numbers = {
						focus = 4,
						pet = 4,
						player = 6,
						target = 4,
						targettarget = 3
					},
					pet = {
						hudicon1 = {
							[1] = "DaHudPetCombatIcon",
							[2] = "Combat Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -90,
							[10] = -110,
							[11] = "pet",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.57,
							[14] = 0.9,
							[15] = 0.08,
							[16] = 0.41
						},
						hudicon2 = {
							[1] = "DaHudPetPvPIcon",
							[2] = "PvP Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -90,
							[10] = -85,
							[11] = "pet",
							[12] = "Interface\\TargetingFrame\\UI-PVP-FFA",
							[13] = 0.05,
							[14] = 0.605,
							[15] = 0.015,
							[16] = 0.57
						},
						hudicon3 = {
							[1] = "DaHudPetRaidTargetIcon",
							[2] = "Raid Target Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -115,
							[10] = -125,
							[11] = "pet",
							[12] = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						},
						hudicon4 = {
							[1] = "DaHudPetHappinessIcon",
							[2] = "Happiness Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -115,
							[10] = 10,
							[11] = "pet",
							[12] = "Interface\\PetPaperDollFrame\\UI-PetHappiness",
							[13] = 0.1875,
							[14] = 0.375,
							[15] = 0,
							[16] = 0.359375
						}
					},
					player = {
						hudicon1 = {
							[1] = "DaHudPlayerStatusRestingIcon",
							[2] = "Resting Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -185,
							[10] = -110,
							[11] = "player",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.09,
							[14] = 0.43,
							[15] = 0.08,
							[16] = 0.42
						},
						hudicon2 = {
							[1] = "DaHudPlayerCombatIcon",
							[2] = "Combat Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -185,
							[10] = -110,
							[11] = "player",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.57,
							[14] = 0.9,
							[15] = 0.08,
							[16] = 0.41
						},
						hudicon3 = {
							[1] = "DaHudPlayerPvPIcon",
							[2] = "PvP Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -185,
							[10] = -85,
							[11] = "player",
							[12] = "Interface\\TargetingFrame\\UI-PVP-FFA",
							[13] = 0.05,
							[14] = 0.605,
							[15] = 0.015,
							[16] = 0.57
						},
						hudicon4 = {
							[1] = "DaHudPlayerLeaderIcon",
							[2] = "Leader Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 15,
							[7] = 15,
							[8] = 1,
							[9] = -185,
							[10] = -60,
							[11] = "player",
							[12] = "Interface\\GroupFrame\\UI-Group-LeaderIcon",
							[13] = 0.1,
							[14] = 0.84,
							[15] = 0.14,
							[16] = 0.88
						},
						hudicon5 = {
							[1] = "DaHudPlayerMasterLooterIcon",
							[2] = "Master Looter Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 15,
							[7] = 15,
							[8] = 1,
							[9] = -185,
							[10] = -35,
							[11] = "player",
							[12] = "Interface\\GroupFrame\\UI-Group-MasterLooter",
							[13] = 0.15,
							[14] = 0.9,
							[15] = 0.15,
							[16] = 0.9
						},
						hudicon6 = {
							[1] = "DaHudPlayerRaidTargetIcon",
							[2] = "Raid Target Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = -150,
							[10] = -125,
							[11] = "player",
							[12] = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						}
					},
					target = {
						hudicon1 = {
							[1] = "DaHudTargetCombatIcon",
							[2] = "Combat Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 185,
							[10] = -110,
							[11] = "target",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.57,
							[14] = 0.9,
							[15] = 0.08,
							[16] = 0.41
						},
						hudicon2 = {
							[1] = "DaHudTargetPvPIcon",
							[2] = "PvP Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 185,
							[10] = -85,
							[11] = "target",
							[12] = "Interface\\TargetingFrame\\UI-PVP-FFA",
							[13] = 0.05,
							[14] = 0.605,
							[15] = 0.015,
							[16] = 0.57
						},
						hudicon3 = {
							[1] = "DaHudTargetRaidTargetIcon",
							[2] = "Raid Target Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 150,
							[10] = -125,
							[11] = "target",
							[12] = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						},
						hudicon4 = {
							[1] = "DaHudTargetEliteIcon",
							[2] = "Elite Icon",
							[3] = true,
							[4] = "LOW",
							[5] = 8,
							[6] = 64,
							[7] = 64,
							[8] = 1,
							[9] = 170,
							[10] = 120,
							[11] = "target",
							[12] = "Interface\\Addons\\DaHud\\Art\\Elite",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						}
					},
					targettarget = {
						hudicon1 = {
							[1] = "DaHudTargetTargetCombatIcon",
							[2] = "Combat Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 90,
							[10] = -110,
							[11] = "targettarget",
							[12] = "Interface\\CharacterFrame\\UI-StateIcon",
							[13] = 0.57,
							[14] = 0.9,
							[15] = 0.08,
							[16] = 0.41
						},
						hudicon2 = {
							[1] = "DaHudTargetTargetPvPIcon",
							[2] = "PvP Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 90,
							[10] = -85,
							[11] = "targettarget",
							[12] = "Interface\\TargetingFrame\\UI-PVP-FFA",
							[13] = 0.05,
							[14] = 0.605,
							[15] = 0.015,
							[16] = 0.57
						},
						hudicon3 = {
							[1] = "DaHudTargetTargetRaidTargetIcon",
							[2] = "Raid Target Icon",
							[3] = false,
							[4] = "LOW",
							[5] = 8,
							[6] = 20,
							[7] = 20,
							[8] = 1,
							[9] = 115,
							[10] = -125,
							[11] = "targettarget",
							[12] = "Interface\\TargetingFrame\\UI-RaidTargetingIcons",
							[13] = 0,
							[14] = 0,
							[15] = 0,
							[16] = 0
						}
					}
				},
				Module_Model = {
					hudmodel1 = {
						[1] = "Target",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 100,
						[6] = 100,
						[7] = 1,
						[8] = 0,
						[9] = -240,
						[10] = "target",
						[11] = false,
						[12] = "always"
					},
					number = 1
				},
				Module_Portrait = {
					hudportrait1 = {
						[1] = "Player",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 50,
						[6] = 50,
						[7] = 1,
						[8] = -150,
						[9] = -147,
						[10] = "player",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					hudportrait2 = {
						[1] = "Target",
						[2] = true,
						[3] = "LOW",
						[4] = 4,
						[5] = 50,
						[6] = 50,
						[7] = 1,
						[8] = 150,
						[9] = -147,
						[10] = "target",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					hudportrait3 = {
						[1] = "Pet",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 50,
						[6] = 50,
						[7] = 0.5,
						[8] = -228,
						[9] = -270,
						[10] = "pet",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					hudportrait4 = {
						[1] = "Focus",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 50,
						[6] = 50,
						[7] = 0.5,
						[8] = 228,
						[9] = -270,
						[10] = "focus",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					hudportrait5 = {
						[1] = "Blank",
						[2] = false,
						[3] = "LOW",
						[4] = 4,
						[5] = 50,
						[6] = 50,
						[7] = 0.6,
						[8] = -350,
						[9] = -227,
						[10] = "player",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					hudportrait6 = {
						[1] = "Blank",
						[2] = false,
						[3] = "LOW",
						[4] = 4,
						[5] = 50,
						[6] = 50,
						[7] = 0.6,
						[8] = 350,
						[9] = -227,
						[10] = "player",
						[11] = "Ani",
						[12] = true,
						[13] = "always"
					},
					number = 6
				},
				Module_Text = {
					hudtext1 = {
						[1] = "Player Health %",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 150,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = -125,
						[10] = 115,
						[11] = "player",
						[12] = "health",
						[13] = "Percent",
						[14] = "[PercentHP:Percent:HPColor]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext10 = {
						[1] = "Focus Health",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 50,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = 123,
						[10] = -155,
						[11] = "focus",
						[12] = "health",
						[13] = "Percent",
						[14] = "[PercentHP:Percent:HPColor]",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext11 = {
						[1] = "Player Casting",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 180,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = -165,
						[10] = 135,
						[11] = "player",
						[12] = "casting",
						[13] = "Smart",
						[14] = "Smart",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext12 = {
						[1] = "Target Casting",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 180,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = 165,
						[10] = 135,
						[11] = "target",
						[12] = "casting",
						[13] = "Smart",
						[14] = "Smart",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext13 = {
						[1] = "Target Name",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 400,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 0,
						[10] = -180,
						[11] = "target",
						[12] = "name",
						[13] = "Long w/ Race/Class",
						[14] = "[Level:DifficultyColor:Bracket] [SmartRace:Bracket] [SmartClass:ClassColor:Bracket] [Name:ClassColor] [AFKDND:Angle]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = true,
						[20] = "always"
					},
					hudtext14 = {
						[1] = "Blank",
						[2] = false,
						[3] = "LOW",
						[4] = 1,
						[5] = 250,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = 0,
						[10] = -180,
						[11] = "target",
						[12] = "class",
						[13] = "Standard",
						[14] = "[Classification] [SmartRace:Bracket] [SmartClass:ClassColor] [DruidForm:Paren]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext15 = {
						[1] = "Target Guild",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 250,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 0,
						[10] = -165,
						[11] = "target",
						[12] = "guild",
						[13] = "Standard",
						[14] = "[Guild:Angle]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext16 = {
						[1] = "Target Range",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 250,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 0,
						[10] = -150,
						[11] = "target",
						[12] = "range",
						[13] = "Standard",
						[14] = "[Text(Range:):Gray] [Range?Text([Range]):Gray:Bracket][~Range?Text(28+):Gray:Bracket] [Text(yds):Gray]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext17 = {
						[1] = "Target Combo Points",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 20,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 185,
						[10] = 90,
						[11] = "target",
						[12] = "combos",
						[13] = "Standard",
						[14] = "[Combos:HideZero?Text([Combos])]",
						[15] = "Default",
						[16] = 16,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext18 = {
						[1] = "Target Sunders",
						[2] = false,
						[3] = "LOW",
						[4] = 1,
						[5] = 20,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = 185,
						[10] = 90,
						[11] = "target",
						[12] = "sunders",
						[13] = "Smart",
						[14] = "Smart",
						[15] = "Default",
						[16] = 16,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext19 = {
						[1] = "Target of Target Name",
						[2] = true,
						[3] = "LOW",
						[4] = 8,
						[5] = 200,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = -45,
						[10] = -250,
						[11] = "targettarget",
						[12] = "name",
						[13] = "Class Colored",
						[14] = "[Name:ClassColor] [AFKDND:Angle]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = true,
						[20] = "always"
					},
					hudtext2 = {
						[1] = "Player Mana %",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 150,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = -125,
						[10] = 100,
						[11] = "player",
						[12] = "power",
						[13] = "Percent",
						[14] = "[PercentMP:Percent:PowerColor]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext20 = {
						[1] = "ToT of Target Name",
						[2] = true,
						[3] = "LOW",
						[4] = 8,
						[5] = 200,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = 45,
						[10] = -250,
						[11] = "targettargettarget",
						[12] = "name",
						[13] = "Class Colored",
						[14] = "[Name:ClassColor] [AFKDND:Angle]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = true,
						[20] = "always"
					},
					hudtext21 = {
						[1] = "ToT of Target Health",
						[2] = true,
						[3] = "LOW",
						[4] = 8,
						[5] = 200,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = 100,
						[10] = -265,
						[11] = "targettargettarget",
						[12] = "health",
						[13] = "Percent",
						[14] = "[PercentHP:Percent:HPColor]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext22 = {
						[1] = "ToT of Target Mana",
						[2] = true,
						[3] = "LOW",
						[4] = 8,
						[5] = 200,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = 45,
						[10] = -265,
						[11] = "targettargettarget",
						[12] = "power",
						[13] = "Percent",
						[14] = "[PercentMP:Percent:PowerColor]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext23 = {
						[1] = "Focus Mana",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 200,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = 123,
						[10] = -167,
						[11] = "focus",
						[12] = "power",
						[13] = "Percent",
						[14] = "[PercentMP:Percent:PowerColor]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext24 = {
						[1] = "Target Health %",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 200,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = 125,
						[10] = 115,
						[11] = "target",
						[12] = "health",
						[13] = "Percent",
						[14] = "[PercentHP:Percent:HPColor]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext25 = {
						[1] = "Target Mana %",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 200,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = 125,
						[10] = 100,
						[11] = "target",
						[12] = "power",
						[13] = "Percent",
						[14] = "[PercentMP:Percent:PowerColor]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext3 = {
						[1] = "Target Health",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 150,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = -45,
						[10] = -198,
						[11] = "target",
						[12] = "health",
						[13] = "",
						[14] = "[CurHP:~IsLessEqual(1)?Text([CurHP:Short:HPColor] / [MaxHP:Short:HPColor] [PercentHP:Percent:Paren])!Status]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext4 = {
						[1] = "Target Mana",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 150,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = 45,
						[10] = -198,
						[11] = "target",
						[12] = "power",
						[13] = "",
						[14] = "[CurMP:HideZero?Text([CurMP:Short:PowerColor] / [MaxMP:Short:PowerColor] [PercentMP:Percent:Paren])]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext5 = {
						[1] = "Pet Health",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 40,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = -123,
						[10] = -155,
						[11] = "pet",
						[12] = "health",
						[13] = "Percent",
						[14] = "[PercentHP:Percent:HPColor]",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext6 = {
						[1] = "Pet Mana",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 40,
						[6] = 20,
						[7] = 1,
						[8] = "left",
						[9] = -123,
						[10] = -167,
						[11] = "pet",
						[12] = "power",
						[13] = "Percent",
						[14] = "[PercentMP:Percent:PowerColor]",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext7 = {
						[1] = "Target of Target Health",
						[2] = true,
						[3] = "LOW",
						[4] = 8,
						[5] = 40,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = -100,
						[10] = -265,
						[11] = "targettarget",
						[12] = "health",
						[13] = "Percent",
						[14] = "[PercentHP:Percent:HPColor]",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext8 = {
						[1] = "Target of Target Mana",
						[2] = true,
						[3] = "LOW",
						[4] = 8,
						[5] = 40,
						[6] = 20,
						[7] = 1,
						[8] = "right",
						[9] = -45,
						[10] = -265,
						[11] = "targettarget",
						[12] = "power",
						[13] = "Percent",
						[14] = "[PercentMP:Percent:PowerColor]",
						[15] = "Default",
						[16] = 12,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					hudtext9 = {
						[1] = "Player Experience",
						[2] = true,
						[3] = "LOW",
						[4] = 1,
						[5] = 50,
						[6] = 20,
						[7] = 1,
						[8] = "center",
						[9] = -210,
						[10] = -135,
						[11] = "player",
						[12] = "experience",
						[13] = "Percent",
						[14] = "[PercentXP:Percent:Fuchsia]",
						[15] = "Default",
						[16] = 14,
						[17] = "OUTLINE",
						[18] = false,
						[19] = false,
						[20] = "never"
					},
					number = 25
				}
			}
		}
})